To holster in Half-Life 2 / Source Engine titles.Įnable sv_cheats, then copy/paste the following: You should now be able to holster your weapons and remove the HUD! Unfortunately, you'll have to load a save, enable sv_cheats 1, and quicksave/quickload every time you launch the game to use the keybinds. Once you've finished inputting your keybinds, quicksave and quickload. I use V and C, personally.īind "" hud_draw 0" bind "" "hud_draw 1" Then, copy/paste: bind "" "r_drawviewmodel 0" bind "" "r_drawviewmodel 1" To holster your weapon, load a quicksave, then enter "sv_cheats 1" into the console. You can still fire your weapons while 'holstering' in both games.ĭON'T try to 'holster' in Half-Life 2 or other Source Engine games if you don't have weapons, or you will crash to the desktop with no error. Your weapons will simply vanish from your screen instantaneously. Half-Life 1 is a little wonky, as it has NO holster animations. In Half-Life 2, or any other Source Engine games, go to 'Options -> Keyboard -> Advanced,' then tick 'Enable Developer Console' to on. Half-Life 1's console is enabled by default. You'll need to use console commands to perform these actions. You cannot holster/lower your weapons on-demand in vanilla Half-Life nor adjust the movement speed. I personally only edit the Easy (1) variables so that difficulty is catered to my preferences, but you can edit all three as you please. Half-Life 1's variables are separated into three categories - Easy, Medium, and Hard - displayed in-file as 1, 2, and 3, respectively, and only affect that difficulty. Changes made to the skill.cfg won't update in real-time, so you'll need to exit your game, make changes, re-launch your game and load a save, then test your changes. Singleplayer Half-Life 2 Mods: C:\Program Files (x86)\Steam\steamapps\sourcemods\Įach setting is prefaced with a name describing what it does. Half-Life 2: Episode 1
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